Apple Arcade
The premiere slate

Every game gets a premiere.

Real Apple Arcade titles, each opened the way a studio opens a film: one game, one world, one register at a time.

$6.99 a month · $49.99 a year More than 200 games No ads · no in‑app purchases New titles every month
Now premiering Temple Run: Legends app icon Sid Meier's Civilization VII app icon Fruit Ninja Classic+ app icon WHAT THE GOLF? app icon Katamari Damacy Rolling LIVE app icon DREDGE+ app icon Balatro+ app icon Sneaky Sasquatch app icon
01 · The case
$0B+7% vs $0B−2% Install ads bought vs player spending, H1 2026. The auction gets pricier as the prize shrinks.
ADS BOUGHT
PLAYER SPEND
Tap for the source
H1 2026, worldwide mobile games: advertisers spent about $7B on install ads, up 7% year over year, chasing about $40B of player spending, down 2%. The arms race is funded by in‑app purchases Arcade does not have. Source: Sensor Tower H1 2026 reporting.
$0.00 · 0+ The only shelf item that is pure games, native on the device, priced like a habit.
ARCADE $6.99
GAME PASS $22.99
Tap for the shelf
The August 2026 shelf: Apple Arcade $6.99 with 200+ games, no ads, no in‑app purchases, Family Sharing for six. Play Pass sells a $4.99 mixed grab bag, Netflix hides 100+ games inside a video membership, Game Pass Ultimate streams a console in at $22.99.
A drop every month The product already releases on a studio rhythm. The marketing is what never got a marquee.
JAN TO AUG
MISSED REDCARPETS
Tap for the cadence
From Apple's own 2026 announcements: True Skate+ in January, Civilization VII in February, DREDGE+ and Unpacking+ in April, nine games in June, four more in July. Every month's drop is a premiere that never got a red carpet.

The read: Arcade cannot outbid the category's install auction, and should not try. It can out‑premiere it: desire for single titles is the one surface where the giants spend almost nothing, and where Apple's catalog, brand and owned screens are an unfair advantage. The films below are that strategy, running.

02 · Now showing

The premieres.

The anthem runs first: the whole catalog in one unbroken shot. Then the premieres, one game at a time. Every title is a real game on Apple Arcade today, every film carries its own story in a register chosen from the game itself, and no two feel like the same commercial twice. Under each film: the frames the story stands on.

01
The anthem

Every World at Once

for the whole catalog · every mark the real one

Thirty seconds, eight worlds, eight handmade animation mediums, and no cuts anywhere: every world pours into the next. Coffee steam into low-poly fog, pixel sparks into dropping felt threads, a stitched seam peeling open onto painted temple stone, an ink stroke blooming into paper-cut waves, the night sea thickening into an oil-painted map.

This is not the category's montage, and no mark rides a tile. Each game's mark lives inside its world: the wordless screen-print diner waking in the line's wake, the golfer's drive bursting the house off the tee, the ace and joker risen from their fan, the felt prince meeting his ball, the complete gold guardian tearing out of the temple beneath a cracked LEGENDS lintel, the watermelon split on bare paper by one stroke, the DREDGE letters hung swinging in the storm, the map's own gold holding the CIV VII seal. One white line of light gathers the worlds into the shelf, then writes the full Apple Arcade lockup itself. It ends where the service begins: one subscription, and the marquee lit.

The complete gold guardian tearing out of the temple mid-stride, LEGENDS cracked above
The mark itself gets up and gives chase.
The cavalry stampede pouring past the CIV VII seal, gold splashing off the hooves
An empire at a gallop past its own seal.
The catalog's official app icons in one wall, the CIV VII hexagon on black
The catalog's marks, one wall, every tile true.
The cast · every mark official
Sneaky Sasquatch app icon WHAT THE GOLF? app icon Balatro+ app icon Katamari Damacy Rolling LIVE app icon Temple Run: Legends app icon Fruit Ninja Classic+ app icon DREDGE+ app icon Sid Meier's Civilization VII app icon
Why this film opens the show

Thirty seconds of the whole shelf tells the room how big the program is before any single title speaks. The premieres below slow down and sell the games one at a time.

  • The castreal Arcade titles only
  • Every markthe real one
  • The closeone subscription
  • The registerseason trailer
02
Pulp adventure

One More Mile

for Temple Run Legends · Imangi Studios · on Arcade since 2024

A heist with one rule: the temple objects. She lifts the idol, the wall becomes a guardian, the floor starts leaving, and the chase pours out of the mountain into golden dusk, where one full‑commitment leap turns into the best run of her life.

Temple Run is the franchise that taught phones what running means, and Legends is its complete edition: every ad‑break and paid revive stripped out, because on Arcade there is nothing to sell mid‑sprint. So the film never stops moving either. Radio‑crackle dialogue, cuts on action, and a road ahead dotted with torches and more temples. She is glad about it.

The torchlit chamber, the idol in its light shaft, the trapped floor
The idol in its light shaft. The floor is a trap that knows it.
Sprinting at camera as the wall becomes a guardian
The wall wakes. The temple starts taking itself back.
The sunset leap across the gorge, the guardian's hand a beat too late
The leap into dusk, a hand one beat too late.
Temple Run: Legends app icon
Temple Run: LegendsImangi Studios · Apple Arcade
Why this film sells this game

The endless runner is a story engine that has never been cut like an action film. Give the loop a protagonist and a payoff and the loop itself becomes the desire.

  • TitleTemple Run: Legends
  • StudioImangi Studios
  • On Arcadesince 2024 · verified Aug 2026
  • What Arcade removesads and paid revives
The real game, from the App Store
Temple Run: Legends gameplay, from the App Store Temple Run: Legends gameplay, from the App Store Temple Run: Legends gameplay, from the App Store
03
War epic

One More Turn

for Sid Meier's Civilization VII · 2K · on Arcade since February 2026

The camera dives into a painted map and the world turns real mid‑fall: dawn over a city already built, two armies gathering at its edges, banners taking actual wind.

Civilization arrived on Arcade in February, the biggest strategy name in games now living in a pocket. The film gives it a trailer with real blood pressure: heralds call it, cavalry pours across the plain with drums underneath, eras blur mid‑gallop, a wonder climbs inside its scaffolds. And the last shot pulls back out to the map table, where the next turn is already waiting. One more turn is not a habit here. It is a promise.

Dawn over a completed city, two cavalry lines at its edges
Dawn over a city already built. Two armies at its edges.
The cavalry charge at full commitment, red banners up
The charge pours across the plain, and she is enjoying it.
A great wonder climbing inside its scaffolds and cranes
A wonder climbs inside its scaffolds.
Sid Meier's Civilization VII app icon
Sid Meier's Civilization VII2K · Apple Arcade
Why this film sells this game

A four‑thousand‑year game deserves a film with sweep. Play the ages as spectacle, and let the pull of one more turn close it.

  • TitleSid Meier's Civilization VII
  • Studio2K
  • On ArcadeFebruary 2026 · verified Aug 2026
  • The registerwar epic, in living ink
The real game, from the App Store
Sid Meier's Civilization VII gameplay, from the App Store Sid Meier's Civilization VII gameplay, from the App Store Sid Meier's Civilization VII gameplay, from the App Store
04
Festival-night spectacle

All of It

for Fruit Ninja Classic+ · Halfbrick · on Apple Arcade today

A coastal town's festival night, and the fireworks are fruit. The master hands her apprentice the finale, the whole rack goes up at once, and the sky fills with arc-light: blooms in every fruit's own color, a watermelon opening into a chrysanthemum, juice-mist raining in willow trails, and one black bomb shell that the arcs part around, letting it fall dark into the bay.

Fruit Ninja is the swipe a whole generation learned first, and the film stages the game's exact screen as a town tradition: fruit against the dark, white streaks, combo runs, the one thing you never touch. The shore roars, and the master says the order back like a verdict.

The dusk handoff on the mortar barge, the punk stick passed, the lantern shore across the water
The handoff. The finale is his now.
The black bomb shell falling between blooms, the white arcs parted around it
The arcs part around the one thing you never touch.
The grand watermelon chrysanthemum over the bay, the display doubled in the water, the shore roaring
All of it, delivered. The bay doubles the sky.
Fruit Ninja Classic+ app icon
Fruit Ninja Classic+Halfbrick · Apple Arcade
Why this film sells this game

The swipe a whole generation learned first, staged as the town's proudest night, with the game's own physics and its one sacred rule.

  • TitleFruit Ninja Classic+
  • StudioHalfbrick
  • On Arcadetoday · verified Aug 2026
  • The registerfestival-night spectacle
  • The rulethe bomb is never touched
The real game, from the App Store
Fruit Ninja Classic+ gameplay, from the App Store Fruit Ninja Classic+ gameplay, from the App Store Fruit Ninja Classic+ gameplay, from the App Store
05
Mythic quest, deadpan

The Longest Hole

for What the Golf? · on Arcade since day one, 2019

Her ball is dropping toward the cup when the pin uproots itself and bolts, sod flying, gone over the rise. "Fine." The pursuit never cuts on the ground: the camera rides her next arc as one valley turns from summer to autumn beneath the same hanging ball, and she walks in among the red leaves already lining up the next shot.

She crests a glacier lip where the desert begins in the very same sky, putts the length of a swaying rope bridge while the flag watches from the far rim, and corners it on a cliff over the ocean. The tap-in drops, the flag bows, and its last ripple leaves the cloth to write the mark over the water while the game's own figure is mown into the green below. "Par."

The pin uprooting itself and bolting as her ball drops toward the cup
The hole refuses. "Fine."
One ball flight crossing a valley wearing two seasons, the flag paused on the autumn ridge
One arc, two seasons. The camera never touches the ground.
The game's figure mown into the world's-end green beside the standing pin
World's end. The course signs the film.
WHAT THE GOLF? app icon
WHAT THE GOLF?Team17 · Apple Arcade
Why this film sells this game

The game's most iconic gag is that the WORLD misbehaves: the hole itself runs. One ball, five worlds and no cut on the ground turn that gag into a quest the film plays completely straight.

  • TitleWHAT THE GOLF?
  • PublisherTeam17
  • On Arcadelaunch day 2019 · verified Aug 2026
  • The registermythic quest, deadpan
  • The rulethe hole runs
The real game, from the App Store
WHAT THE GOLF? gameplay, from the App Store WHAT THE GOLF? gameplay, from the App Store WHAT THE GOLF? gameplay, from the App Store
06
Handmade joy

Everything Must Roll

for Katamari Damacy Rolling LIVE · Bandai Namco · on Arcade since 2025

A felt‑and‑cardstock town, stitched lawns, glue‑dot dew, and a patchwork ball that politely takes everything: the bench, the bicycle, the cat, then the street itself, rolling off the table edge of the world into a paper sky. There it rests among the pinned clouds while the day signs itself: the Apple Arcade mark stitched into the sky in white thread, and the game's own icon sewn beside it as a felt patch.

Katamari has been gaming's purest joy machine for two decades, and Rolling LIVE brings it to the pocket. The film answers craft with craft: a world you could touch, built the way the game feels, where the absurd escalation reads as generosity instead of chaos. Everything goes with her, and everything is happier for it.

The handmade felt town
The felt town, dew still on the stitched lawns.
The patchwork ball gathering the street, the cat riding
The ball begins collecting. The cat rides.
The ball as a planet at the table edge of the world
A planet now, at the table edge of the world.
Katamari Damacy Rolling LIVE app icon
Katamari Damacy Rolling LIVEBandai Namco · Apple Arcade
Why this film sells this game

Craft mediums photograph the way toys feel, and joy is the most shareable register the service owns. This is the premiere people send to someone else.

  • TitleKatamari Damacy Rolling LIVE
  • StudioBandai Namco
  • On Arcadesince 2025 · verified Aug 2026
  • The registerfelt, cardstock, candy chroma
The real game, from the App Store
Katamari Damacy Rolling LIVE gameplay, from the App Store Katamari Damacy Rolling LIVE gameplay, from the App Store Katamari Damacy Rolling LIVE gameplay, from the App Store
07
Deadpan sea folktale

The Keeper

for DREDGE+ · on Arcade since April 2026

He hauls up one wrong fish: a faint green line, a pale eye that looks at him. He throws it back. It is in the next net. He rows it out; it beats him home. A gull returns it from height. He locks it in the fish box, and the box knocks, once, politely.

So he does the old thing: rows out at night, takes off his cap, and lowers it gently into the deep trench it came from. Under the black water the deep answers, bioluminescence blooming into the game's own mark, and at dawn he motors home with a full deck of honest silver while his wake resolves into the lockup. "Fair trade."

The catch back on deck in a fresh splash, his flat disbelief
The third return. It beat him home.
The night trench, the catch lowered by hand, the deep answering in green light
The hinge. Respect, and the deep answers.
The dawn deck full of silver, the wake foam holding the lockup
Fair trade. The sea pays its debts.
DREDGE+ app icon
DREDGE+Black Salt Games · Apple Arcade
Why this film sells this game

DREDGE+ is a game about the sea's rules and what wrong catches cost. The film is a complete folktale in 26 seconds: three refusals, one act of respect, and a reward with the mark written in the wake.

  • TitleDREDGE+
  • StudioBlack Salt Games
  • On ArcadeApril 2026 drop · verified Aug 2026
  • The registerdeadpan sea folktale
  • The rulethe sea keeps accounts
The real game, from the App Store
DREDGE+ gameplay, from the App Store DREDGE+ gameplay, from the App Store DREDGE+ gameplay, from the App Store
08
Painted-cel boss duel

Boss Fight

for Balatro+ · Playstack · on Arcade since 2024

A lane of felt runs to a horizon where the Boss Blind waits: a mountain in ornate card-back lacquer armor, one slow gold eye, a crown of ember-gems. She sizes it up ("Boss Blind."), throws her first hand, and barely rocks it. Then the game's own joker spins in, plants beside her like a staked banner, and winks.

Everything multiplies: her throws trail painted after-images, impacts land in hit-stop, whole rows of the crown go dark, and the score-fire line races the felt until the final flick detonates a column of white-gold from table to sky. The boss shatters along its filigree seams, the storm rains upward into the mark, and she is already re-squaring the deck: "Again."

The painted felt lane running to the armored one-eyed Boss Blind
The mismatch, worn lightly.
The door-scale joker planted beside her mid-wink, the boss's eye gone wide
The joker plants. The odds move.
The shattered boss raining upward into the Apple Arcade lockup
The win rains upward into the mark.
Balatro+ app icon
Balatro+Playstack · Apple Arcade
Why this film sells this game

In Balatro every blind IS a boss and the way past it is multiplication. Hand-painted cel animation plays that fantasy at kaiju scale, and the game signs the win with its own card.

  • TitleBalatro+
  • PublisherPlaystack
  • On ArcadeSeptember 2024 · verified Aug 2026
  • The registerpainted-cel boss duel
  • The call"Again."
The real game, from the App Store
Balatro+ gameplay, from the App Store Balatro+ gameplay, from the App Store Balatro+ gameplay, from the App Store
09
One-take clockwork comedy

The 8:03

for Sneaky Sasquatch · RAC7 · on Arcade since day one, 2019

7:58, main street, the coffee already steaming in his hand and the morning paper tumbling past the hedge. The waitress holds the diner door at his exact pace, a terrier eights his legs, a crate swings over the ducked red cap, and two bikes slot into his wake. Nobody breaks stride, least of all him.

When the ranger's green truck takes the crosswalk, the round banks through the diner's galley kitchen, under the hanging pans and straight through the steam, and he steps out of the hedge onto the first tee. The drive climbs into the dawn at 8:03 exactly, the Apple Arcade mark stands white on the sky over his follow-through, and the ranger, arrived just in time, simply watches it fly.

The 7:58 main street, the sasquatch mid-stride, the newspaper mid-arc
7:58. The street is a choreography that knows him.
The sasquatch ducking through the diner kitchen under lifted pans, the ranger's truck through the front window
The detour: through the galley, under the pans.
The follow-through on the first tee, the ball streak in the dawn sky, the town beyond the hedge
8:03. The drive, the sky, the mark.
Sneaky Sasquatch app icon
Sneaky SasquatchRAC7 · Apple Arcade
Why this film sells this game

Arcade's best-loved original is a character star, and this film gives him what stars get: an entrance, a town that knows him, and perfect timing.

  • TitleSneaky Sasquatch
  • StudioRAC7
  • On Arcadelaunch day 2019 · verified Aug 2026
  • The registerone-take clockwork comedy
  • The clock7:58 to 8:03
The real game, from the App Store
Sneaky Sasquatch gameplay, from the App Store Sneaky Sasquatch gameplay, from the App Store Sneaky Sasquatch gameplay, from the App Store

The slate continues. New premieres take their seats on this page as they finish, matched to the catalog's own monthly drops.

03 · The machine behind the marquee

A premiere a month, without the quarter‑long lead time.

See the film before the spend

Every premiere is designed, boarded and screened as a working film first. Approve the exact film, then put the production budget behind it.

Registers that rotate by design

Adventure, broadcast, dread, handcraft: the slate changes its voice with every title so twelve openings a year never blur into one campaign.

Cut for the owned marquee

Each film delivers for TV, the Games app front page, App Store editorial, cinema pre‑roll and vertical, from one approved master.